package Powers.EffectTypes;

import Powers.Effect;
import Powers.EffectType;
import Powers.ReactorEffects;

public class ReactorEffect extends Effect
{
	public final ReactorEffects REACTOR_EFFECT;
	
	public ReactorEffect(ReactorEffects effect, int time) 
	{
		super(EffectType.reactor, time);
		this.REACTOR_EFFECT = effect;
	}

}
